Game-based learning is a perfect way to engage learners and create a supportive and positive learning experience. Role-playing games provide an excellent opportunity to practice learning materials, just as much as simulations. 

To create an engaging learning experience, you will need a proper design. Have a look at our guide below to get some tips and hints to create a great game with Gamoteca. 

#1 Define your target user!

Be sure you know their context well. Answer these questions first: 

  • Who are your users? Use an empathy map to better understand their perceptions and needs. 
  • What do you hope for them to achieve by playing your game?
  • What types of learning constraints exist?

#2 Build your Concept!

Define the learning objectives for your game. This will help you design an overall flow and journey. By the end of the course: 

  • What should learners think? 
  • How should they feel? 
  • What should they be able to do? 

Build a storyboard for your game, establishing clear roles, journeys, and game elements.
You may want to utilise a script or storyboard to design the experience. 

  • Create a clear context for the players:  What is the game about? What do they have to do? How do they win? 
  • Think about the overall journey and the sequence of steps that the player will go through, and capture this in a rough structure or storyboard.
  • Decide on what game elements you would like to use, based on the type of game you are creating: types of screens, feedback options, points, interactions, badges, etc. 
  • The journey has to reflect the issue you wish to explore as clearly as possible. The closer the situations are to real life, the more effective the experience is.

How to build your story

To create an engaging learning experience you may want to apply some elements of storytelling.

  • Set the scene: where and when did it take place, what are the circumstances for the gameplay
  • Begin the journey by identifying its task 
  • Define the characters and their important personality traits
  • Describe the obstacle: what happened that stands between the character and mission to accomplish the tasks.
  • Overcome the obstacle – what did the hero do to rise to the occasion?
  • Make your point – what did he/she learn, how did his or her world change?
  • Call to action 
    • NOTE: You do not have to use each task, a “hero” can be more person or a team 


#3 Create your game in Gamoteca!

  • Get your Gamoteca account and sign into the game editor
  • Create roles
    Two roles (Player 1 and Player 2) will be auto-filled for you for convenience, but you can rename these roles however it best suits your game. You can add as many roles to your game as you need. See more here
  • Create the screens and add media and text to them. Use advanced media for a more immersive experience.
  • Connect the screens and set their dependencies. Learn more here.
  • Test your game.
    You have the option in the game editor to test your game in a quick and easy way. Once you start testing, you will see as many mobile windows as many roles you have. 

Before launching a live session, test your game with real people in order to see how well works. 

#4 Launch your game session!

  • Create your game session and invite players or let them join by themselves
  • Monitor the progress of the players live

#5 Gather and share feedback!

  • Verification is key in the learning process for the learners

Game examples

  • Coaching & MentoringThis game will help you to put into practice the coaching skills you have learnt as part of the Introduction to Coaching and Mentoring course. It will enable you to: 1. Practically apply your coaching knowledge and skills 2. Assess the impact of your coaching practice
  • Future of Work
    Explore, Learn and Act for the Future of Work we Want
  • Challenge Your Gender Assumptions
    Opposite World is a game that deals with the associations and assumptions we often make about gender. Be prepared to express and reflect on your own notions and biases, and emerge more sensitive to the people around you!
  • The Future of Learning game
    A game to imagine the future of learning.
  • The Flood / MultiplayerA storm and flooding strike your town, affecting many. This game gives you a view of the world of volunteering. Get ready to face challenges and make quick decisions – testing your abilities to be an effective volunteer.
  • The Flood / Single player mode
  • Desig Thinking in PracticeThis game serves as a guide to integrating Design Thinking into your creative process. Best played as part of a group, this 5-step single-player game offers a combination of activities and exercises that will ensure a creative approach that places the end-user at its centre.
  • The Green Game
  • Staff Induction Game